Blend If option
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- Posts: 460
- Joined: Tue Nov 07, 2006 11:41 am
Zog,
This is why I am trying to learn from you as well...I am afraid of times like this where as a carpenter, holding my hammer, everything begins to look like a nail.
I would have to say that while I can correct this in CM I cannot approach the fine details of the blend if. The mask is still far to coarse for this kind of correction...Perhaps in a future release you might see something that allows you to approach that level of blending..
Greg
This is why I am trying to learn from you as well...I am afraid of times like this where as a carpenter, holding my hammer, everything begins to look like a nail.
I would have to say that while I can correct this in CM I cannot approach the fine details of the blend if. The mask is still far to coarse for this kind of correction...Perhaps in a future release you might see something that allows you to approach that level of blending..
Greg
The broader point is well taken - if Curvemeister were an improvement on the hammer or saw, that should not deter anyone from using pliers or sandpaper. The blend-if sliders are an incredibly valuable tool, though they do require a mode conversion in order to use a channel from that mode as a mask.
Curvemeister already supports a single channel blend-if, in the form of straight lined curves on a mask channel. IOW, for each *single channel* blend-if has an equivalent mask/curve combination in Curvemeister. Once you go to multiple channels, blend-if has the edge, though this could be addressed also by having multiple masks in Curvemeister.
The splittable sliders in blend-if are more convenient than curves, which is the same as saying there are situations where a levels-style slider control is more convenient than curves. Who'da thunk it?
Curvemeister already supports a single channel blend-if, in the form of straight lined curves on a mask channel. IOW, for each *single channel* blend-if has an equivalent mask/curve combination in Curvemeister. Once you go to multiple channels, blend-if has the edge, though this could be addressed also by having multiple masks in Curvemeister.
The splittable sliders in blend-if are more convenient than curves, which is the same as saying there are situations where a levels-style slider control is more convenient than curves. Who'da thunk it?
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