Posted: Sat Jul 21, 2007 6:21 am
This example is quite different from the gorilla image. In this case, I wanted to bring out the texture and color of the rust colored metal skeleton. I started by clicking on the black tab in the preview window, and adjusted the GCR setting until I had a fair amount of texture in the metal.
Looking at the other tabs, I saw that the cyan "plate" or channel had the least contrast of the three - this is typical of a reddish object. The curves simply increase the contrast in cyan, and in the black areas of the skeleton, which increased the texture and color variation of the metal. The additional point on the cyan curve bring it back to the diagonal base line, and avoid adding a color cast to the entire image, and kept the brassy color of the saxophone.
Besides duplicating what I did, try doing this image in Lab and RGB, and see if you get a different result.
Looking at the other tabs, I saw that the cyan "plate" or channel had the least contrast of the three - this is typical of a reddish object. The curves simply increase the contrast in cyan, and in the black areas of the skeleton, which increased the texture and color variation of the metal. The additional point on the cyan curve bring it back to the diagonal base line, and avoid adding a color cast to the entire image, and kept the brassy color of the saxophone.
Besides duplicating what I did, try doing this image in Lab and RGB, and see if you get a different result.