Posted: Thu Jan 24, 2008 9:33 pm
Well I thought that we would get the best of both world by changing the Luminosity in RGB and then the colours in LAB.
I have produced the same colour as last time, but the extra tonal range by starting in rgb is great!
My method was to play with each rgb channel to create the rgb luminosity image (colour was a bit off), then move it into PS lab and replace the original L channel with the rgb channel. Then I changed the ab colour channels as normal - finally flattern & brought it back to rgb.
When you compare the images side by side, the difference in tonal range, compared to the (sledge hammer) lab L channels, is quite markedly difference, there is much more detail in the rocks - thanks for the idea Greg.
BTW it was equally interesting and gave a different colour image, if I took the rgb-levels image and re-entered CM and then played with the Lab colours (but more difficult to correct as I was dealing with upset rgb colours - where the original was using the original colours).
Isn't curving fun! - and CM makes it so easy with huge curve windows to play in - thanks Mike.
I have produced the same colour as last time, but the extra tonal range by starting in rgb is great!
My method was to play with each rgb channel to create the rgb luminosity image (colour was a bit off), then move it into PS lab and replace the original L channel with the rgb channel. Then I changed the ab colour channels as normal - finally flattern & brought it back to rgb.
When you compare the images side by side, the difference in tonal range, compared to the (sledge hammer) lab L channels, is quite markedly difference, there is much more detail in the rocks - thanks for the idea Greg.
BTW it was equally interesting and gave a different colour image, if I took the rgb-levels image and re-entered CM and then played with the Lab colours (but more difficult to correct as I was dealing with upset rgb colours - where the original was using the original colours).
Isn't curving fun! - and CM makes it so easy with huge curve windows to play in - thanks Mike.