Curves interface article

This is the discussion board for the December 2010 CM 101 Class.
ggroess
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Postby ggroess » Fri Dec 03, 2010 5:21 pm

Greetings!

The attached document is new for the class...
This is an overview of some of the basic Curvemeister interface features and is a work in progress. 

Comments are welcome but please send suggestions to me at greg@curvemeister.com

Greg
Attachments
understanding-the-cm-interface-rev1-pdf
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mikemeister_admin
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Postby mikemeister_admin » Mon Dec 06, 2010 11:18 am

Dear Gregg,

Thank you for this overview.

I have two questions which are related. In the second paragraph on page 10, you mention that for the highlights, you need to work in the lower right of the grid and that shadows are in the upper left. With the layout that is given on this page, I don't understand why these aren't the lower left and upper right, respectively.

Perhaps I am confused because coming from Lightroom, I am used to seeing the light side (RGB 255) on the right and the dark side (RGB 0) on the left.  Is there an advantage to put the darkness on the right?

Thanks,

Richard



ggroess
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Postby ggroess » Mon Dec 06, 2010 2:03 pm

There is no difference in how the curves behave..
It is completely up to you.  I grew up on exposure curves and film test strips. The Shadow on the right matches that experience.  The text simply follows the screen shots.  In CM you can reverse the curves by clicking on the "grid flip tool" 

As we go forward just remember that your curves will be opposite of mine when I post screen shots.

Greg

mikemeister_admin
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Postby mikemeister_admin » Mon Dec 06, 2010 8:16 pm

Thanks so much for the pdf, I'll make it my Xmas reading! Mandy

ggroess
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Postby ggroess » Mon Dec 06, 2010 9:04 pm

I hope you enjoy it...
It is basic information but it needs to be as is for the opening for the class....

Greg

sjordan93436
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Postby sjordan93436 » Tue Dec 07, 2010 12:09 am

Thanks for the pdf. 

I had a crazy idea.  I am sure it either does not work or been there done that.

If you could click on a hue clock and hold down the button.  Left / right could move the hand left and right.  Up and down could make it longer.  Third axis is a little more difficult.  Scroll wheel?  Alt up / down?  It would move the point that would be marked by the hue clock on the appropriate curve(s).  It would be a bear to program and I am sure Mike has enough work...

I am a little punchy today due to lack of sleep.  Did I explain it?  Sort of TAT on steroids.

ggroess
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Postby ggroess » Tue Dec 07, 2010 12:47 am

I know Mike reads the forum...
I'm thinking this would work but you would need the hue clock to be bigger...
Mouse accuracy and all that...
Interesting idea though...

Greg

sjordan93436
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Postby sjordan93436 » Tue Dec 07, 2010 1:29 am

Hmmm...  this EASY for me to say...  (I do not have to write the program).

Perhaps, one click on the clock.  It gets larger with "handles"  Mouse left right.  up down.  Or cursor.  Or click the arrow.

All too often I add hue clocks.  AND mark the area.  AND think " the hand need to go left that means less G". 

ggroess
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Postby ggroess » Tue Dec 07, 2010 1:46 am

True enough Steve but then there is the whole saturation idea this would need to encompass. 
But you never know...I know Mike is always looking for Ideas for CM4...

Greg


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