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Posted: Sun Apr 12, 2009 12:24 pm
by imported_ganna
I've previously missed this one. Thanks a lot  :-*

Posted: Mon Apr 13, 2009 1:44 am
by ggroess
Zog,

This is why I am trying to learn from you as well...I am afraid of times like this where as a carpenter, holding my hammer, everything begins to look like a nail.

I would have to say that while I can correct this in CM I cannot approach the fine details of the blend if.  The mask is still far to coarse for this kind of correction...Perhaps in a future release you might see something that allows you to approach that level of blending..

Greg

Posted: Sat May 09, 2009 8:37 pm
by -default
The broader point is well taken - if Curvemeister were an improvement on the hammer or saw, that should not deter anyone from using pliers or sandpaper.  The blend-if sliders are an incredibly valuable tool, though they do require a mode conversion in order to use a channel from that mode as a mask. 

Curvemeister already supports a single channel blend-if, in the form of straight lined curves on a mask channel.  IOW, for each *single channel* blend-if has an equivalent mask/curve combination in Curvemeister.  Once you go to multiple channels, blend-if has the edge, though this could be addressed also by having multiple masks in Curvemeister.

The splittable sliders in blend-if are more convenient than curves, which is the same as saying there are situations where a levels-style slider control is more convenient than curves.  Who'da thunk it?