This is great to hear, Gloria. Lately I'm doing more writing and coding than I am working on actual images. So it's good to see people like yourself actually spending time on what really matters - the images.
The spec for how they should work came from a note that Dan sent me, so I was pretty sure that masks would be useful. I am still discovering new ways to use them. Here are a couple of thoughts on blurring masks.
Masks are often hard edged - The sky image on the wiki is a good example of this. Blur can be an enemy of this kind of mask, because of fringing, and it's better to live with the noise than to risk adding a hard to remove fringe.
Masks can also be soft edged - adding a glow to a face, for example, or contrast to an area of clouds. It's for these situations, rather than noisy channels as such, that I believe blur is the most useful.
After Curvemeister 3---Features for the future?
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